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Hearts of iron 4 heavy fighter
Hearts of iron 4 heavy fighter




Marines - Specially trained and equipped infantry units which are proficient in naval-based invasions. They receive bonuses in hills and in mountains. Mountaineers - Specially trained and equipped infantry that excel in maneuvering through and engaging in rough terrain. I recommend keeping garrison divisions in separate army/armies from your offensive divisions.

hearts of iron 4 heavy fighter

Almost as long training as ordinary infantry. They lower breakthrough - if you add them to normal division those will be less effective in attack. Slightly cheaper to produce with lower manpower requirement than regular infantry. These have higher defense, quite good AA attack. Like the static divisions employed by Germany for the Atlantic coast line defense. Garrisons are stripped down versions of regular infantry formations, specifically equipped and employed for rigid defense position. Garrison - Good at one job only - defending and stalling. May be used: to form some defensive line very fast as they can be deployed after 8 days in training. Extra defense in forest, mountain, urban, jungle and marsh terrain. Very low training time, low stats and organization battalion. Raised quickly from any bodies available and sent to the front with minimal training, militia are used when one cannot afford the time and expense of producing regular infantry, or simply wants to have as many boots on the ground as possible as quickly as possible. Militia - Poor mans infantry and emergency gapstop. Its Light counter part is stripped from all heavy equipment thus weaker but faster, lower supply unit that is cheaper and faster to build. Infantry consist of regular foot soldiers, supported by organic mortar teams, machine gun crews, anti-tank teams etc that expand its offensive and defensive capabilities. Light Infantry - Lighter version of the above unit






Hearts of iron 4 heavy fighter